====== TiGRE - Tiny Graphic Rendering Engine ====== * TiGRE is a C++ project by ands, which was created primarily for the purpose of learning/testing - that's why I reinvented the wheel for a few features. * State: In development, code available for members only, development paused {{:projekte:tigre.png|TiGRE}} ==== Features ==== * Skyboxes * Postprocessing: bloom, screen space ambient occlusion (in development), fog, etc... * Deferred lighting * Fast terrain-renderer with: * megatexturing (terrain-atlasses with up to 32768x32768 pixels tested, simple megatexture-generator as an further project) * atlastexturing * texturesplatting * GPU-based level-of-detail algorithm * grassblades (grassblades fading out with distance, adjustable colormap) * Procedural tree-generator with a few adjustable parameters and a simple Level-Of-Detail algorithm * Fully GPU-based Particleengine, which could easily handle a million particles per frame * Simple fountain-effect * Explosion-handler/renderer * GUI-renderer (dialogues, controls, events, filebased themedescriptions, console with tab-completion and history) * Configuration-manager * Hopefully platform-independent ;) ==== Ansprechpartner ==== ands