projekte:tigre

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projekte:tigre [2010/09/04 17:07] andsprojekte:tigre [2017/03/01 19:19] (aktuell) – Externe Bearbeitung 127.0.0.1
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 ====== TiGRE - Tiny Graphic Rendering Engine ====== ====== TiGRE - Tiny Graphic Rendering Engine ======
  
-  * Coming soon+  * TiGRE is a C++ project by ands, which was created primarily for the purpose of learning/testing - that's why I reinvented the wheel for a few features. 
 +  * State: In development, code available for members only, development paused
  
 {{:projekte:tigre.png|TiGRE}} {{:projekte:tigre.png|TiGRE}}
 +
 +==== Features ====
 +
 +  * Skyboxes
 +  * Postprocessing: bloom, screen space ambient occlusion (in development), fog, etc...
 +  * Deferred lighting
 +  * Fast terrain-renderer with:
 +    * megatexturing (terrain-atlasses with up to 32768x32768 pixels tested, simple megatexture-generator as an further project)
 +    * atlastexturing
 +    * texturesplatting
 +    * GPU-based level-of-detail algorithm
 +    * grassblades (grassblades fading out with distance, adjustable colormap)
 +  * Procedural tree-generator with a few adjustable parameters and a simple Level-Of-Detail algorithm
 +  * Fully GPU-based Particleengine, which could easily handle a million particles per frame
 +    * Simple fountain-effect
 +    * Explosion-handler/renderer
 +  * GUI-renderer (dialogues, controls, events, filebased themedescriptions, console with tab-completion and history)
 +  * Configuration-manager
 +  * Hopefully platform-independent ;)
 +
  
 ==== Ansprechpartner ==== ==== Ansprechpartner ====
 ands ands
  • projekte/tigre.1283620065.txt.gz
  • Zuletzt geändert: 2017/03/01 19:04
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