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TiGRE - Tiny Graphic Rendering Engine

  • Coming soon

TiGRE

  • Skyboxes
  • Postprocessing: Bloom, Screen space ambient occlusion (in Entwicklung), Fog, etc…
  • Deferred lighting (in Entwicklung)
  • Fast terrainrenderer with:
    • megatexturing (terrain-atlasses with up to 32768×32768 pixels tested, texturegenerator TiGRECOAT included)
    • atlastexturing
    • texturesplatting
    • level-of-detail
    • grassblade-renderer (fading out with distance, surface-adjusted allocation)
  • Procedural tree-generator with a few adjustable parameters
  • Fully GPU-based Particleengine, which could easily handle a million particles per frame
    • Simple fountain-effect
    • Explosion-handler/renderer
  • GUI-renderer (windows, controls, events, skin-„scripting“)
  • Configuration-manager
  • Hopefully platform-independent ;)

ands

  • projekte/tigre.1295053114.txt.gz
  • Zuletzt geändert: 2017/03/01 19:04
  • (Externe Bearbeitung)