projekte:tigre

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projekte:tigre [2011/01/15 00:58] – [Features] andsprojekte:tigre [2011/03/16 22:03] ands
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 ====== TiGRE - Tiny Graphic Rendering Engine ====== ====== TiGRE - Tiny Graphic Rendering Engine ======
  
-  * Coming soon+  * TiGRE is a project by ands, which was created primarily for the purpose of learning/testing. 
 +  * That's why I reinvented the wheel for some features. 
 +  * In development
  
 {{:projekte:tigre.png|TiGRE}} {{:projekte:tigre.png|TiGRE}}
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   * Deferred lighting (in Entwicklung)   * Deferred lighting (in Entwicklung)
   * Fast terrainrenderer with:   * Fast terrainrenderer with:
-    * megatexturing (terrain-atlasses with up to 32768x32768 pixels tested, texturegenerator TiGRECOAT included)+    * megatexturing (terrain-atlasses with up to 32768x32768 pixels tested, simple texture-generator TiGRECOAT included)
     * atlastexturing     * atlastexturing
     * texturesplatting     * texturesplatting
     * level-of-detail     * level-of-detail
     * grassblade-renderer (fading out with distance, surface-adjusted allocation)     * grassblade-renderer (fading out with distance, surface-adjusted allocation)
-  * Procedural tree-generator with a few adjustable parameters+  * Procedural tree-generator with a few adjustable parameters and a simple Level-Of-Detail-function
   * Fully GPU-based Particleengine, which could easily handle a million particles per frame   * Fully GPU-based Particleengine, which could easily handle a million particles per frame
     * Simple fountain-effect     * Simple fountain-effect
     * Explosion-handler/renderer     * Explosion-handler/renderer
-  * GUI-renderer (windows, controls, events, skin-"scripting")+  * GUI-renderer (dialogues, controls, events, console with tab-completion and history, skin-"scripting")
   * Configuration-manager   * Configuration-manager
 +  * Xml-(de)serializer
   * Hopefully platform-independent ;)   * Hopefully platform-independent ;)
  
  • projekte/tigre.txt
  • Zuletzt geändert: 2017/03/01 19:19
  • von 127.0.0.1