Seite anzeigenÄltere VersionenLinks hierherPDF exportierenNach oben Diese Seite ist nicht editierbar. Sie können den Quelltext sehen, jedoch nicht verändern. Kontaktieren Sie den Administrator, wenn Sie glauben, dass hier ein Fehler vorliegt. ====== TiGRE - Tiny Graphic Rendering Engine ====== * TiGRE is a C++ project by ands, which was created primarily for the purpose of learning/testing - that's why I reinvented the wheel for a few features. * State: In development, code available for members only, development paused {{:projekte:tigre.png|TiGRE}} ==== Features ==== * Skyboxes * Postprocessing: bloom, screen space ambient occlusion (in development), fog, etc... * Deferred lighting * Fast terrain-renderer with: * megatexturing (terrain-atlasses with up to 32768x32768 pixels tested, simple megatexture-generator as an further project) * atlastexturing * texturesplatting * GPU-based level-of-detail algorithm * grassblades (grassblades fading out with distance, adjustable colormap) * Procedural tree-generator with a few adjustable parameters and a simple Level-Of-Detail algorithm * Fully GPU-based Particleengine, which could easily handle a million particles per frame * Simple fountain-effect * Explosion-handler/renderer * GUI-renderer (dialogues, controls, events, filebased themedescriptions, console with tab-completion and history) * Configuration-manager * Hopefully platform-independent ;) ==== Ansprechpartner ==== ands projekte/tigre.txt Zuletzt geändert: 2017/03/01 19:19von 127.0.0.1