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projekte:tigre [2011/03/16 22:03]
ands
projekte:tigre [2017/03/01 19:19] (aktuell)
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 ====== TiGRE - Tiny Graphic Rendering Engine ====== ====== TiGRE - Tiny Graphic Rendering Engine ======
  
-  * TiGRE is a project by ands, which was created primarily for the purpose of learning/​testing+  * TiGRE is a C++ project by ands, which was created primarily for the purpose of learning/​testing ​- that's why I reinvented the wheel for a few features. 
-  * That's why I reinvented the wheel for some features. +  * State: ​In development, code available for members only, development paused
-  * In development+
  
 {{:​projekte:​tigre.png|TiGRE}} {{:​projekte:​tigre.png|TiGRE}}
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   * Skyboxes   * Skyboxes
-  * Postprocessing: ​BloomScreen ​space ambient occlusion (in Entwicklung), Fog, etc... +  * Postprocessing: ​bloomscreen ​space ambient occlusion (in development), fog, etc... 
-  * Deferred lighting ​(in Entwicklung) +  * Deferred lighting 
-  * Fast terrainrenderer ​with: +  * Fast terrain-renderer ​with: 
-    * megatexturing (terrain-atlasses with up to 32768x32768 pixels tested, simple ​texture-generator ​TiGRECOAT included)+    * megatexturing (terrain-atlasses with up to 32768x32768 pixels tested, simple ​megatexture-generator ​as an further project)
     * atlastexturing     * atlastexturing
     * texturesplatting     * texturesplatting
-    * level-of-detail +    * GPU-based ​level-of-detail ​algorithm 
-    * grassblade-renderer ​(fading out with distance, ​surface-adjusted allocation+    * grassblades ​(grassblades ​fading out with distance, ​adjustable colormap
-  * Procedural tree-generator with a few adjustable parameters and a simple Level-Of-Detail-function+  * Procedural tree-generator with a few adjustable parameters and a simple Level-Of-Detail ​algorithm
   * Fully GPU-based Particleengine,​ which could easily handle a million particles per frame   * Fully GPU-based Particleengine,​ which could easily handle a million particles per frame
     * Simple fountain-effect     * Simple fountain-effect
     * Explosion-handler/​renderer     * Explosion-handler/​renderer
-  * GUI-renderer (dialogues, controls, events, console with tab-completion and history, skin-"​scripting"​)+  * GUI-renderer (dialogues, controls, events, filebased themedescriptions, console with tab-completion and history)
   * Configuration-manager   * Configuration-manager
-  * Xml-(de)serializer 
   * Hopefully platform-independent ;)   * Hopefully platform-independent ;)