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TiGRE - Tiny Graphic Rendering Engine
Features
- Skyboxes
- Postprocessing (Bloom, etc…)
- Fast terrainrenderer with:
- megatexturing (terrain-atlasses with up to 32768×32768 pixels tested, texturegenerator TiGRECOAT included)
- atlastexturing
- texturesplatting
- level-of-detail
- grassblade-renderer (fading out with distance, surface-adjusted allocation)
- Procedural tree-generator with a few adjustable parameters
- Fully GPU-based Particleengine, which could easily handle a million particles per frame
- Simple fountain-effect
- Explosion-handler/renderer
- GUI-renderer (windows, controls, events, skin-„scripting“)
- Configuration-manager
- Hopefully platform-independent ;)
Ansprechpartner
ands